Schedule

This is a 1/2 day tutorial.

Location: Courtyard, Alamo ABC

  • Introduction (Michael Black) 08:30 – 09:00
    • Bio: Who is who
    • What is a body model
    • Why is it useful
    • History of body models
    • What is the problem?
    • Tutorial overview
  • Body modeling basics (Javier Romero) 09:00-09:05
    • Scans, Points, Triangles, Meshes
    • Rotations
  • Triangle-based models (Javier Romero) 09:05-09:20
    • Deformation gradients
    • SCAPE
    • Other models using deformation gradients
  • Registration (Javier Romero) 09:20-09:30
    • Registration concepts: ScanToMesh, etc
    • Co-registration
  • Vertex-based models (Gerard Pons-Moll) 09:30-09:45
    • Problems with triangle models
    • LBS
    • Blendshapes
    • Scattered data interpolation
  • SMPL (Gerard Pons-Moll) 09:45-10:00
    • Problems with previous vertex models
    • Pipeline
    • Model
    • Training
    • PCA
    • Evaluation
    • Summary, what’s next
  • Coffee break 10:00 -10:30
  • Modeling appearance (Federica Bogo) 10:30-10:50
    • Basics
    • Texture mapping
    • Albedo estimation
    • OpenDR
    • FAUST & texture-based registration
    • Application: melanoma (time permitting)
  • Advanced topics: 10:50-12:10
    • MoSh: Motion and Shape Capture (Naureen Mahmood) 10:50-11:10
    • Kinect: Fitting bodies to Kinect (Federica Bogo) 11:10-11:30
    • Dynamics of soft tissue (Dyna and DMPL) (Gerard Pons-Moll) 11:30-11:50
    • Summary & Future Work (Michael J. Black) 11:50-12:10
  • Hands on session: Using the Code (Naureen Mahmood) 12:10-12:20
    • Where to get it, how to run it
    • Creating a body
    • Animating a body
    • Animation in animation software
    • What can you do with it
  • Discussion 12:20-12:30